State of the Game: Cycle 3

I’ve updated the state of the game page with the situation at the end of Cycle 2. Some (slightly revealing) graphs follow, after the cut.

I’ve been using the management suite I developed to monitor what is going on in the game.

tower_of_callisto_cycle2_nodes
These are the conversations that happened in Cycle 2.

tower_of_callisto_cycle2_ratio
Mostly, you get out what you put in; the diagonal line represents a balance of 1:1. Of course, the most that any of you have had to read was less than a dozen letters; I’ve had  109 to keep track of!

tower_of_callisto_cycle2_timeline

Not as many letters as there were during the peak of the beginning cycle, but this cycle had quite a lot of talking going on.