Advice on Letter Writing

  • You can be as short or as lengthy as you like.
  • Do let the ref know if you have questions, or you feel overwhelmed by all your mail, or you feel neglected because you haven’t received any.
  • Don’t feel like you have to invoke your narrative authorities every time. It is better to keep the conversation going than it is to strain to justify everything.
  • Do share your character’s opinion on the news that you hear. Maybe your character saw something related to it, or was told something about it? You don’t have to be physically present to comment on it, after all.
  • Don’t be afraid to be boring. That is, even if you can’t think of something exciting or super-creative to say, the fact that it is coming from your character will have some meaning. The things that seem obvious to you might take other players by surprise.
  • Do ask the other characters for advice or solicit their support, particularly if you can’t figure out how to accomplish something that you want to do. Don’t feel like you have to wait for their response or follow their advice, though.
  • On the other hand, don’t ask permission or wonder if you should act. Just do it! None of your characters need anyone’s permission to take action. If you have an idea for what to do, go ahead and describe how you did it.
  • If you don’t know the answer to the question, make one up. Even if it isn’t in your area of narrative authority. Another player might even put it in the news later.
  • Each cycle of the game will be about a week of real-time and two months of in-game time. Your character can accomplish quite a bit over the course of a season.

Veteran players, feel free to add more advice in the comments.

Starting to Play Callisto

Since we have several new players, and the format of the game can sometimes be intimidating if you haven’t played before, here’s an introduction for new players.

Once you have your character sheet and contact list, how do you actually start to play Callisto?

The simple answer is: you send an email to another character.

But who do you send it to, and what should be in that email? Look at your character sheet. Read your name, what your role is, and what your immediate problem is.

Now look at your contact list. Does it sound like any of those characters will be able to help you with your problem? If so, that should probably be the first character you write to. If none of them sound likely to be able to help, go ahead and pick one that at least sounds like someone your character would like to talk to.

Now, write them a letter. Introduce your character. Use the details from your character sheet, and make some more up. Ask for help, or news, or for directions to the next town. Ask who they are, and what you can do for them. Tell a story, describe what your character has recently witnessed.

Sign it as your character. Put [Tower of Callisto] in the subject line, plus whatever you want the subject to be. Put their address in the “to” field, put towerofcallisto@gmail.com in the “cc” field. Send the message.

That’s the basics. Once you’ve sent the letter, the other player will read it, and may even respond to it. Don’t be too discouraged if they don’t write back right away. It’s nice to get a response, but just as importantly, the ref will read your email. As the ref, I’ll be checking to see if any of the things you said in the letter fall under one of your Narrative Authorities.

Narrative Authorities are the things in the fictional game world where you have control of the facts. If you say something that falls under your Authority, it is definitely True. If you say something that isn’t under your Authority it might be true.

When I read something that falls under your authority, I’ll write a news post about it. The news posts are public, so other players will eventually learn about what you’ve said, and you’ll learn about what they’ve said. You probably won’t know what other players’ narrative authorities are until after the game is over.

A Note on Character Names

A number of people have asked about character names, wanting to know if they picked something appropriate and so on. So I’m going to make a slight change in procedure: Once we’re ready to hand out character sheets, I’ll note a suggested name on them. You’ll have the chance to make a change to the character name at that point. After that, I’ll hand out the contact lists, as a separate email.

(I’ve been referencing this page and this page of historical letters from the region for name ideas.)

We’ve got quite a few players signed up already. My current plan is to wait for a few more days, get the characters handed out, and then get started by next weekend.

A couple of people have said they might be less active than they’d like to be.  I’m specifically playtesting a different approach to dealing with player activity, so that should hopefully work fine: instead of suggesting a minimum, the new rules encourage players to spread their letters around.

I’ll also be posting the news throughout the week, instead of all at once. If you’d like to get the news posts as an email, there’s a “subscribe to this website” option that will email all of the site posts to you. (Or you can use the RSS feed.)