- You can be as short or as lengthy as you like.
- Do let the ref know if you have questions, or you feel overwhelmed by all your mail, or you feel neglected because you haven’t received any.
- Don’t feel like you have to invoke your narrative authorities every time. It is better to keep the conversation going than it is to strain to justify everything.
- Do share your character’s opinion on the news that you hear. Maybe your character saw something related to it, or was told something about it? You don’t have to be physically present to comment on it, after all.
- Don’t be afraid to be boring. That is, even if you can’t think of something exciting or super-creative to say, the fact that it is coming from your character will have some meaning. The things that seem obvious to you might take other players by surprise.
- Do ask the other characters for advice or solicit their support, particularly if you can’t figure out how to accomplish something that you want to do. Don’t feel like you have to wait for their response or follow their advice, though.
- On the other hand, don’t ask permission or wonder if you should act. Just do it! None of your characters need anyone’s permission to take action. If you have an idea for what to do, go ahead and describe how you did it.
- If you don’t know the answer to the question, make one up. Even if it isn’t in your area of narrative authority. Another player might even put it in the news later.
- Each cycle of the game will be about a week of real-time and two months of in-game time. Your character can accomplish quite a bit over the course of a season.
Veteran players, feel free to add more advice in the comments.